Grand Theft Auto: Vice City (abbreviated as GTA: VC) is a sandbox-style action-adventure computer and video game designed by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 27, 2002 for the PlayStation 2 and was later ported to the Xbox and PC in 2003. Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas. Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience. Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of all-time favorite 100 videogames in 2006, the only fully-Western title on the list.[2] Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City. Setting The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes parody) its 1986 setting. In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid sunsets. Plot The player takes on the role of Tommy Vercetti, a Mafia hitman released from prison after serving 15 years for killing 11 men.[3] The leader of the organization for whom he used to work for, Sonny Forelli, fears that Tommy's presence in Liberty City will heighten tensions and bring unwanted attention upon his organization's criminal activities.[4] To prevent this, Sonny ostensibly "promotes" Tommy and sends him to Vice City to act as their buyer for a series of cocaine deals.[5] During Tommy's first meeting with the drug dealers, an ambush by an unknown party results in the death of Tommy's bodyguards, Harry and Lee, and the dealer, Victor Vance. Tommy narrowly escapes with his life, but he loses both the Forelli's money and the cocaine.[6] Tommy is tasked with retrieving the money and the cocaine and killing whoever was responsible for the ambush. Gameplay Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles. Players can steal vehicles, (cars, boats, motorcycles, and even helicopters) partake in drive-by shootings, robberies, and generally create chaos. However, doing so generally attracts unwanted and potentially fatal attention from the police (or, in extreme cases, the FBI and even the National Guard). Police behavior is mostly similar to Grand Theft Auto III, although police units will now wield night sticks, deploy spike strips to puncture the tires of the player's car, as well as SWAT teams from flying police helicopters and the aforementioned undercover police units, à la-Miami Vice. A new addition in the game is the ability of the player to purchase a number of properties distributed across the city. Some of these are additional hideouts (essentially locations where weapons can be collected and the game saved). There are also a variety of businesses called "assets" which the player can buy. These include a film studio, a dance club, a strip club, a taxi company, an "ice-cream delivery business" (acting as a front company), a boatyard, a printing works, and a car showroom. Each commercial property has a number of missions attached to it, such as eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the property will begin to generate an ongoing income, which the increasingly-prosperous Vercetti may periodically collect. Various gangs make frequent appearances in the game, some of whom are integral to story events. These gangs typically have a positive or negative opinion of the player and act accordingly by shooting at the player or following him. Shootouts between members of rival gangs can occur spontaneously and several missions involve organized fights between opposing gangs. Optional side-missions are once again included, giving the player the opportunity to make pizza deliveries, drive injured people to a hospital with an ambulance, extinguish fires with a fire truck, deliver passengers in a taxi, and be a vigilante, using a police vehicle to kill criminals. Monetary rewards and occasional gameplay advantages (e.g. increased health and armor capacity and infinite sprinting) are awarded for completing different difficulty levels of these activities. Different sums of money are awarded for landing trick jumps in motorcycles or fast cars depending on the number of flips and height achieved. Themes and inspiration Many themes are borrowed from the films Scarface and Carlito's Way, along with the hit 1980s television series Miami Vice. Vice City also parodies and pays tribute to much of 1980s culture in the cars, music, fashion, landmarks, and characters featured in the game. After much advertisement of the game, the song "I Ran (So Far Away)" by A Flock of Seagulls became the known signature theme of the game. Ricardo Diaz's opulent mansion and the climactic battle which takes place in it at the story's end, are very similar to their counterparts in Scarface.[11] Another reference is the game's overall storyline, as it is highly similar to the film, as is the design of the final mission. There are also more subtle references, such as an apartment hidden within the game with blood on the bathroom walls and a chainsaw (in a nod to the film's "chainsaw torture" scene).[11] Additionally, the "Mr. Vercetti" suit players receive when purchasing a local strip club bears a striking resemblance to Tony Montana's. Most of the characters wear the then-fashionable white or pastel linen suits and, mirroring many episodes of Miami Vice, much of the storyline takes place in a glamorous Miami mansion and features a speedboat chase. In fact, if the player's "wanted level" reaches three stars, an undercover sports car (called a Cheetah) strongly resembling a Ferrari Testarossa, which is featured prominently in Miami Vice, joins the police in chasing the player; the occupants of the sports car are two undercover police officers resembling the Miami Vice main characters (Crockett and Tubbs) in both skin tone and dress. The Cuban and Haitian gang member uniforms are heavily based on clothes worn by two extras in a scene of the pilot episode of Miami Vice where Tubbs first arrives at Miami International Airport.
Front/Back/Cd covers
Spoiler
Genre: Action-Adventure System Requirements:
800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse
Install Instructions 1 - Burn/Mount the game 2 - Install 3 - The Crack be found in the archive of CD2 4 - Copy over the crack to the installation directory 5 - If you have vista and the game crashes before the game starts like "Unhandled Exception" then do this 6 - Turn of DEP for the game "Data Execution Prevention" by going to Control Panel,System and Maintenance,System Then Click on "Advanced system settings" and under "performance" click on "settings" Then click on "Data Execution Prevention" and click on "Turn on Dep for all programs and services except those I select" And browse to the gta-vc.exe and click on it.
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